I love to explore the phenomenology of digital interactions, especially how our sense of movement, place and space changes as we adapt to new forms of interface.
My games are an attempt to provide simple access to complex experiences. I like direct interactivity, simple input and dynamic interlinked systems. The iterations I am showcasing here are focused mainly on functional systems.
I have mainly been working on Gravity Break, a space game about exploring our solar system and solving the climate crisis. This year, I switched from developing my prototype, to creating a more refined interaction in my demo. I feel like the core loop is done now, and I need to work on the fundamentals.
Then, I started to seek funds to work on my game full time, and bring some people on board. I have an intern, but there is so much to do.
Please reach out in a comment if you wanna talk!
@kbakspace