Merry Christmas!
Gravity Break: Small Step » Devlog
On christmas night, I couldn't sleep. My favorite toy is always calling me into space, and I did an alnight development session. I built a new system for spawning enemies for the endgame and added some text to introduce boosting better, as a temporary patch as I expand the tutorial. This demo is getting better every week and I can't wait to see where the next year will take me.
If you like me didn't get a toy or game to keep me company for the holidays, please give Gravity Break a whirl and leave a comment. I'd love to know what you think, and I need all the help I can get to ease out the introduction of rocket physics, the rocket equation and cheese markets.
Merry christmas, and a happy new year!
Files
GravityBreak_0.7.0_linux.zip 59 MB
21 days ago
GravityBreak_0.7.0_mac.zip 71 MB
21 days ago
GravityBreak_0.7.0_web.zip Play in browser
21 days ago
GravityBreak_0.7.0_win.zip 60 MB
21 days ago
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Gravity Break: Small Step
Fly rockets, trade cheese
Status | In development |
Author | Kristian Bak |
Genre | Simulation |
Tags | Action-Adventure, Physics, rocket, Space |
Languages | Danish, English |
More posts
- ALL HAIL THE CHEESE GODS! Gravity Break: Small Step 0.6.0 Launched30 days ago
- Demo SoftlaunchApr 26, 2024
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