Merry Christmas!


On christmas night, I couldn't sleep. My favorite toy is always calling me into space, and I did an alnight development session. I built a new system for spawning enemies for the endgame and added some text to introduce boosting better, as a temporary patch as I expand the tutorial. This demo is getting better every week and I can't wait to see where the next year will take me.

If you like me didn't get a toy or game to keep me company for the holidays, please give Gravity Break a whirl and leave a comment. I'd love to know what you think, and I need all the help I can get to ease out the introduction of rocket physics, the rocket equation and cheese markets.

Merry christmas, and a happy new year!

Files

GravityBreak_0.7.0_linux.zip 59 MB
21 days ago
GravityBreak_0.7.0_mac.zip 71 MB
21 days ago
GravityBreak_0.7.0_web.zip Play in browser
21 days ago
GravityBreak_0.7.0_win.zip 60 MB
21 days ago

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