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Devlog
0.4 launched!
January 08, 2022
by
Kristian Bak
#changelog
This is a huge update for me. The past few weeks have been crazy, I've gotten the validation that my idea actually works, and now it is crystalizing. The major features which have been implemented are...
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Target audience
December 18, 2021
by
Kristian Bak
Who are your target audience? This has always been a loathsome question. I've been thinking "everyone!" and "me!", never "males 18-29, western world" or "some nationality and generalizable data point"...
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The near future
April 03, 2021
by
Kristian Bak
What a year! This project went on pause even before the world turned upside down, but I'm back and ready to move forward :) I have revamped the controls, added some alerts for better feedback and twea...
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The incomprehensibility of math in game development
January 27, 2020
by
Kristian Bak
#math, #physics, #collision, #failure
I get stuck on math quite often. It's very common for me to come up with an idea for my games that requires some math that I really suck at, and I fall down a rabbit hole while trying to solve it. Mat...
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0.2.1: Introducing Hazards
January 22, 2020
by
Kristian Bak
Gravity Break 0.2.1 released! I'd love some feedback on the new Hazards ! I have made the easiest implementation I could think of, but got caught on some math that was acting up, and what's in game is...
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0.2 released!
January 15, 2020
by
Kristian Bak
Thanks to a bunch of feedback, I've made the game significantly easier, and the points more plentiful. A special thanks goes to Tobias Eld, who will one day get his own station in the game. So far, he...
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Launch of First Playable
January 11, 2020
by
Kristian Bak
I am equally excited and scared to show my unfinished game to the world, and THANK YOU for looking my way! My intention with the game is still convoluted and fractured, but I hope that this launch of...
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