Target audience
Who are your target audience? This has always been a loathsome question. I've been thinking "everyone!" and "me!", never "males 18-29, western world" or "some nationality and generalizable data point".
However, I am coming to the realization that my idea of everyone, and myself, is not necessarily very apparent, and not at all a target audience that I can actually expect to profit from - unless "everyone" literally means everyone in t he world will want to play this game. Which is absurd.
So, who are these people I am thinking about? Well, that's what personas are for, I guess.
But to start it off, I think I can break it down in a simple generalization:
People interested in space, science and science fiction, who are not offended if I trash talk capitalism, age 12+, with access to a smartphone, who don't mind spending minimum 2 hours on a game for a complete experience.
So, what do I need personas for, now that I have a generalization? I can easily read my market based on a few assumptions and observations, but a set of personas might inspire some marketing strategies.
Get Gravity Break Prototype
Gravity Break Prototype
Solve the climate crisis by trading in the Solar System
Status | Prototype |
Author | Kristian Bak |
Genre | Strategy, Survival |
Tags | Gravity, Physics, realism, science, Sci-fi, Singleplayer, Space, spacex, starship |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- A gameloop is taking shapeJul 26, 2023
- 0.5: Starship launched!Apr 20, 2023
- Revised RoadmapSep 19, 2022
- Dear World Order: Let's reboot and fix the systemSep 19, 2022
- Initial RoadmapSep 19, 2022
- Conceptual OriginsSep 19, 2022
- 0.4 launched!Jan 08, 2022
Leave a comment
Log in with itch.io to leave a comment.